I spent a little time in ZBrush this weekend to get a simple base mesh fleshed out. From here, I’ll be importing the base into Maya to work on bit by bit. This base is really only to serve as a guide, since the final version will be made of several little pieces. Not concerned about the details (like fingers or muscles), I just want to get the basic proportions down to have something to work with.
In the past, I would’ve probably done an isometric drawing to work from directly in Maya, but I’ve found that takes a lot more time and probably isn’t quite as accurate. This way feels much quicker and intuitive. While I have had some experience working in ZBrush, I’m far more familiar with Maya. I haven’t had much opportunity to use the two together on a single project, but I’m definitely seeing the benefit in being fluent with both. The next step will be to get the first pass at a skeleton set up with all the joints in place. From there I can build out to the bigger pieces.