Begin Sculpting Phase

Base_Mesh

I spent a little time in ZBrush this weekend to get a simple base mesh fleshed out.  From here, I’ll be importing the base into Maya to work on bit by bit.  This base is really only to serve as a guide, since the final version will be made of several little pieces.  Not concerned about the details (like fingers or muscles), I just want to get the basic proportions down to have something to work with.

In the past, I would’ve probably done an isometric drawing to work from directly in Maya, but I’ve found that takes a lot more time and probably isn’t quite as accurate.  This way feels much quicker and intuitive.  While I have had some experience working in ZBrush, I’m far more familiar with Maya.  I haven’t had much opportunity to use the two together on a single project, but I’m definitely seeing the benefit in being fluent with both.  The next step will be to get the first pass at a skeleton set up with all the joints in place.  From there I can build out to the bigger pieces.

-Nick

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