Project Start

ver1

Ver. 1 – My first attempt at this character

The Orchid Mantis Project is something I’ve been wanting to tackle for a while, and I decided to finally give it a go.  This whole thing started as a one-off character from my sketchbook a few years ago that has grown into something more.  When I originally designed her, I was still learning a photoshop and digital painting techniques, so it was mostly to gain some practice.

While at San Diego Comic Con that year, I had a portfolio review from some of the professionals there.  They looked over it and gave me some good advice on changes I could make to the character.  After coming back home, I wanted to take another shot at it.

ver2

Ver. 2 – Redesigned after some feedback

 

 

 

 

Version 2 was more satisfying to me, and I learned a lot while working on it.  During my senior year in college, I decided to make this character part of my thesis project.  After a some further sketching, I wanted to do another version to fit the overall project, and push the insect features further.

ver3

Ver.3 – Pushing the Mantis features

 

 

 

 

After the 3rd version, I was satisfied with the direction it was going.  At the same time, I started getting into some 3D printing projects.  One project I really wanted to tackle was making an action figure.  I figured why not make one of this character I’ve been working on?  Once again, I wanted to redesign it, this time to work as an articulated figure.

ver4

Ver. 4 – Adding in some physical function

 

 

 

 

Since it was going to be a figure, I thought it would be cool to try to work in some little features, like making the helmet open, or giving it some small transformative features.  I’m writing this blog as a way to keep myself accountable to this project and keep a log of my progress.  Hopefully it can also serve as a guide to anyone else interested in doing something like this.

I’ve given myself a year to finish this thing.  Here in January, I am working on some new concepts and breakdowns for the figure (officially Version 5).  By March, I want to be modeling in 3D, and start some prototyping by May.  I’m looking forward to where this journey takes me.

-Nick

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